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- #XBOX ONE WE HAPPY FEW UPDATE UPDATE#
- #XBOX ONE WE HAPPY FEW UPDATE PATCH#
After the final cut-scene of Sally’s story, the game will no longer occasionally freeze after pressing “A” to start Ollie’s story. Rubbish bin hiding has been reworked to not allow you to get stuck in geometry when leaving the hiding spot. Crawling into a window will no longer cause the player to become stuck. Somnambulax effect now depletes over time. Instead, Go Go Juice withdrawal has been implemented. Go Go Juice no longer puts the player into a dying state once it expires. Reloading the game while under Chronobalm effects also no longer makes Sally move significantly faster without feedback until the effect wears off.
Chronobalm is no longer effective during cutscenes, conversations and certain animations, which could cause synchronization issues. Now shoes should not last until the heat death of the universe. Combat: AIs should no longer attack when not in range. Combat: Combo controls - improved weapon combo feel. Subtitles should now appear in cinematics for community localizations during Arthur’s prologue. Large amounts of corpses or NPCs no longer cause game to behave oddly. Occasionally stand in place motionless until suspicion is triggered. Systemic NPCs and those who should be on patrol in encounters should no longer. Running too fast can no longer cause visual/collision issues. Train station flashback audio should now always play during their related cut-scene. Alternating the quality game settings no longer causes the weapons equipped on characters to disappear from view. Don’t worry - they were never really dead, just mislabeled. Save/Load no longer causes (Unconscious) NPCs to be tagged as (Deceased) when loading back in. Emitted lights will no longer sometimes fail to render when entering an area for the first time. Dying now loads the most recent save state, rather than the last autosave. Subtitles no longer keep playing when pausing a cinematic. Loading videos will no longer use the default ‘Happy is the Country with no Past’ if the user is playing in a language other than English. Save games will no longer rarely get stuck in a state where no input is accepted, including the Esc key.
Fixed issue where, rarely, the game could return to the main menu after loading occurs. Many stuck spots fixed and missing collision added. Fix for audio corruption issue that could occur after extended periods of play. You now have access to significantly more saves and save slots than before. #XBOX ONE WE HAPPY FEW UPDATE PATCH#
This patch contains a new save game system, performance optimizations, crash fixes, fixes for progression blockers, fixes for gameplay bugs, and localization fixes. If you experience any issues regarding the update, or in general, please contact.
#XBOX ONE WE HAPPY FEW UPDATE UPDATE#
This update includes fixes for performance optimization, crash fixes, fixes for progression blockers, fixes for gameplay bugs, localization fixes, and a new save game system! Below is a full list of the changes included in this patch for Xbox One, or you can visit our Knowledge Base. Update 1.6 for We Happy Few is going live on Xbox One tonight, January 10, 2019!